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Showing results for tags 'Four'.
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53 downloads
Tileset » Arrakis Release » 2003-01-11 Players » Four Map Size » 208 * 256 Additional Info » 007 has been sent to Arrakis to help clear the Harkonnen from their desert occupation. The Freman are camped out on a very unique Sietch that "Q" helped create. There, Bond can pick up extra supplies and money when needed. This mission must not fail. -
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37 downloads
Tileset » Arrakis Release » 2002-01-28 Players » Four Map Size » n/a Additional Info » Well, you won't find mirages on this map. However, the dunes are full of spice for the taking. Most people won't have any economic complaints on this map. The combat will be fast and furious, as each base has wide ramps to defend. This 4 player map will run well on most lower-end computers. -
42 downloads
Author » Sven the Slayer Tileset » Arrakis Release » 2001-10-17 Players » Four Map Size » 152 * 152 Additional Info » Pretty simple map (yes, I make a lot of those). Each player must fight for control of the spice in the middle of the map. There are spice mounds elsewhere on the map, but the middle will be your main source of income. Remember to use the four patches of infantry rock to your advantage. -
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41 downloads
Author » Vilgent Tileset » Arrakis Release » 2003-01-03 Players » Four Map Size » 136 * 136 Additional Info » This map is a more intuned version of Knife fight with more rock, more infantry rock, and more spice zones. It gets pretty intense even with AI's fighting against you. I recommend quickly grabbing the spice fields and having air and ground dominance to fully rule the sands on this map. -
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64 downloads
Tileset » Arrakis Release » 2003-06-01 Players » Four Map Size » n/a Additional Info » I changed how units interact with canyons and pits. In this maps your units WILL fall into the pits and canyons and must climb their way out while the enemy units can fire at the units trying to climb out. Changes the game quite a bit so be warned when your playing, Also the Statues and Forts you see can be climbed by infantry to give them a height advantage. Thought I would mention these additions for anyone looking for something new. -
46 downloads
Tileset » Arrakis Release » 2001-10-15 Players » Four Map Size » n/a Additional Info » This is a four player map with scattered resources. This means that early aquisition of spice will ensure more strength later in the game. The player's rock areas are divided by a Hall of Pillars, natural rock shapes and elevated areas all of which can be used for a tactical advantage. The pillars also have a scattering affect when you send large amounts of forces through, which may change your strategy entirely. -
71 downloads
Tileset » Giedi Prime Release » 2002-01-28 Players » Four Map Size » 256 * 256 Additional Info » A Secret Report within the Guild: The Harko City Spaceport has been taking in extra shipments and running non-stop operations for three solid days now. We suspect not only illegal weapons, but the Emperor's trained Sardukar troops have also been spotted in the city. The Baron is plannig an evil plot to attack on Arrakis, to try and retake the planet that was once in his control. The Baron's guard is down. He will not suspect an attack on his home planet. I did not say this. I was not here... -
51 downloads
Tileset » Arrakis Release » 2005-09-14 Players » Four Map Size » 256 * 256 Additional Info » Welcome Commander, our intelligence tells us about an old Fremen village hidden in the mountains. It has been a refuge for these people fleeing from the Harkonnen bloodsheds. There is activity in this area, once controlled by harkonnen. Your mission is to find this village and protect it by all costs; an alliance with the Fremen could be done easily. Conquer this territory! -
42 downloads
Tileset » Arrakis Release » 2003-02-11 Players » Four Map Size » 152 * 160 Additional Info » Arrakis meets Draconis... There are 4 bases, one on each corner... each has a barrack to aid you in the capture of the territory. In the center, there is a large ixian base that was abandoned some time ago. Capture the neutral buildings, it will help you to destroy the enemy faster... -
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41 downloads
Tileset » Arrakis Release » 2002-08-20 Players » Four Map Size » 256 * 256 Additional Info » This is the first map I ever created for any game. The map is a large map for four players. I deliberately designed the map to force players to be efficient in the construction of their bases. This map is also a good map to utilize dust bowls and infantry rock/cover to their fullest benefit. I tried to make the map as interesting as possible, while still offering good performance to people with lower end computers. The four rock plateaus at each corner of the map vary in how difficult they are to defen -
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74 downloads
Tileset » Arrakis Release » 2003-06-01 Players » Four Map Size » n/a Additional Info » On this map all players start in same point. You must decide allies and which side you want before game starts. Move MVCs to bases and have at it. I changed how units interact with canyons and pits. In this maps your units WILL fall into the pits and canyons and must climb their way out while the enemy units can fire at the units trying to climb out. Changes the game quite a bit so be warned when your playing, And the mountains can be scaled by both infantry and vehicles. Thought I would mention these additi -
54 downloads
Author » Bashar Tileset » Arrakis Release » 2001-10-21 Players » Four Map Size » n/a Additional Info » This four player map is dominated by a large mountain in the center. Two man-made bridges allow the only vehicle access through the mountain, connecting the east and west sides of the map; however, infantry have additional mobility around the map edges. Also, keep an eye out for hidden mountain passes accessible only to infantry. -
71 downloads
Author » kreigzeit Tileset » Arrakis Release » 2001-11-09 Players » Four Map Size » 256 * 256 Additional Info » This is my third map. Went for a 4 player map this time. The map is BIG 256 * 256. It is pretty poly heavy, but runs pretty well on my smaller system (400 Celeron) so you shouldn't have too much trouble. I experimented with some different structures and played with color here. The idea for this is a big nuclear facility in the middle of the map. One of the worms got there and died. >:) Also, I made sure the AI was pretty tight. On a 4 player map with 3 computer players, they will -
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