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Found 25 results

  1. Hi everyone. I wanted to play several of the missions/campaigns from the D2k+ since before even doing any of my custom maps those mission/campaigns posted there were the first levels I played. However, those maps and missions requires to do a full overwrite of levels, texts and more. Now that we have all those amazing tools (modified dune2000.exe, a mission launcher, the newest editor...) I decided to convert them so I could play the one I want at anytime and not worrying about overwriting, creating back ups... The main idea is the conversion (and adaptation) but trying to not change the original maps unless is necessary (a wrong mission fail/win condition, for example), but maintaining the rest, for respect the author. These are the things I did: - Renaming files to names like "Emperor mission by Shai Gel98.map" or "Ordos Campaign X by Magier.map" - Swiching sides with the editor (units, events, alliances...), so the "Shai Gel98" mission will be into the "Emperor" section of the launcher. - Copying the briefing from a text.uib (or readme.txt provided) into the .ini files. - Despite the last point, the text.uib is still used, just in case more lines were changed and I am not aware (of course, text.uib is rename too). - Minor fixing. Like desactivating the sandworm IA side to avoid a "invisible unit shooting from nowhere". Also, now the Luminar's Fremen campaign should be beatable (trigger a mission successful when you beat the objetive). - Playing all those maps/mission/campaigns. This is what I didn't: - I didn't change the visual of the maps at all, even when some parts looks weird or out of place. - I didn't place my name on it. Just the name of the autor taken from the D2kplus web-page, although the Smuggler campaign have "Rick Vorstenbosch" in the webpage and then in the final mission is "The-Doc-88". - I didn't ask permission to some autors (they are gone; a few of them let me do this). All the works is done. Everysingle campaign and mission from "d2kplus" (plus others from this forum) have been converted to work with mission launcher. Custom text.uib, bin... are included. All should works fine (if apply correctly) with mission launcher without affecting the original game at all (remember, the .bin files will change the game, so do a back_up if playing some specific mods). LAST EDIT 15/01/2019 (Final entry: Changed Dune By MustaphaTR) * Here the list of campaigns and missions done: -Atreides Campaign Battle for Dune by AKaFedaYkin & Iheb96 -Changed Dune by MustaphaTR (3 missions) -Emperor Mission by Shai-Gel98 -Emperor Reign by Sandworm -Hammerfest mission by Feda -Fremen campaign by Luminar + three bonus missions (a new tileset is included and require to play 1 mission, this doesn't affect other campaigns at all) -Mercenaries Mission by Galaxy -Mulciber Valley mission by MVI -Ordos Campaign by Magier -Rise of the Mercenary by gruntmod (the 2 missions released) -Skorocel remakes missions (3 missions) -Smuggler campaign by Rick Vorstenbosch -Skirmish mission by Feda -Time based Smuggler Campaign by Jbil89 * Download here: All campaigns and missions made by third parties.rar (Changed Dune not included here). Changed Dune.rar <-- last mod I am adding the imagen of the custom tileset from the Luminar Fremen night mission campaign (.bmp) file extracted from the data itself, here: BLOXBAT2.rar <-- the file it's not needed to play that campaign or even to use it on the editor; I am only uploading it to showcase how the tileset looks and if somebody want to try to do a new tileset based on this one. Note: The imagen attached it's useless by himself, it's just to show off; pick up the ".rar" that contain the .bmp. (click on enlarge the imagen). EDIT: JULY/2020 With the creation of the new version of the mission launcher by Feda, now this can be loaded more easily by using my custom stuff, like having different crates, altering the tech of the player/enemy, and all kind of things that previosly required to being overwritten manually. With the new version of that said launcher that's not needed anymore, if you have well placed the next pair of files. One contain the custom stuff used for this specific work, and the other the new .ini that can make that custom stuff to be loading it. Download files here: CustomCampaignData.rar ini updated.rar How to install: -CustomCampaignData: un zip this rar and move it into the root of the game, which means a folder called "CustomCampaignData" has to share the same folder as "Dune2000.exe" and "Missionlauncher.exe" are stored. -.ini files: After downloading the campaign (on the above area of this post), ovewritte with these .ini files. Simply Unzip it and ovewritte. - These two things only work together with the new version MissionLauncher released in this 2020 year, but they are still compatible with an early version, although if that's the case you have to do all the changes needed manually. These two includes all the missions done, not the others rearange by me, but most of my other mods (although not all of them) all in one single file for convenience (only for CustomCampaignData; inis from my own mods have to be downloaded separatelly.
  2. Hi, I'm currently running Windows 10, and while the game works fine; I downloaded and enabled cutscenes, but they won't play. Please help! The cutscenes are part of what makes this game so freaking epic!!
  3. Hello everyone. I found byte arrays (in DUNE2000.DAT) so that the engineer could capture the towers. Perhaps it will be useful to someone. ---------------
  4. Some years ago I created a small mini smuggler campaign that contained only 4 missions long. I was trying to keep the theme of my vision of the Smugglers; If the campaign would be bigger (and increasing the tech from map to map) at the end the missions would feel like if you were playing as Ordos but with another color. But today I had new ideas and I manage to pick up those 4 missions already made and expand that mini campaign into a full complete campaign: 9 missions + 1 bonus extra mission, being able to maintain the main theme of the Smugglers, so here we go. STORY: This it's the story of a specific group of smugglers, led by Esmar Tuek. He hired the player to command his army, since you have the skills to do it and help them with the problems that a hostile planet as Dune can throw at them. The Smugglers are neutral in the big war for Arrakis. They main purpose it's getting money by harvesting or doing business with contraband of vehicles inside or outside Arrakis. But this doesn't mean that their lives will be easy; not everyone is so peaceful. Can you help solve all the problems that may affect this small group of smugglers? THE THEME: For my vision of "who are the smugglers" I followed these three points: *Neutral: Smugglers are neutral in the big war of Dune. They don’t have allies or enemies, but this does not mean that they are not exempt from dangers. *Money: Smugglers main purpose it’s to earn profit. Harvesting it’s a good way to do it, but not the only one. *Weak: Smugglers are not too well prepared to fight like other factions, so they don’t really want to start a war against any House. Although that it’s the theme of the Smuggler, this campaign still has traditional fighting, building a base from zero and all that, but you never will face several factions at the same time, or maybe there are other favorable factors that will help you to survive, making credible that a such weak faction can win in specific situations. MINI CAMPAIGN REUSED: The original mini campaign was composed of four missions; I reused the three first to make the start of this new campaign. They are overall the same but I made a few adjustments now that I know more about the game. For example on the mission 2 the Ordos now will target your silos with their engineers instead going against a windtrap. Or in the mission 3 the walls around the base are owned by the player instead on an ally AI without affecting the main outcome of the events. There are a few more changes, but those missions are played roughly the same. I changed the most the briefing to add Esmar Tuek and other parts of the text to adapt to the new situation. Also the dialogue in mid-game will change a bit too, not only adding Tuek's name when talking/warning the player, but also a couple of more lines more. The 4º mission no longer made sense with the story of the full campaign extended, but I didn’t want to delete or leave this map out. For this reason I included it as part of a bonus singular mission following an alternate ending. This final map its' not part of the main cannon, so it's not mandatory to play it. The bonus mission has been altered a bit. The main part it's I make the enemy to not crush deliberately your infantry, so the luck (of being crushed by the AI or not) it's not a factor to win or loose the map. The map is still hard and can not be taken lightly. SCREENSHOTS: FILE: Smuggling Operations.rar HOW TO INSTALL:Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions).
  5. Hi everyone, * At this campaign, I changed in original Ordos missions ( 7-8-9 ) and I changed teams regions. * We have some change * I tested with hard difficulty * Story : Ordos is traitor, Ordos don't pay money to mercenaries, Mercenaries want to revenge Briefing : All of them same, some change, Important Briefing : All mission Mission Fail is your ally destroyed And in finally mission some change : When the time finish, they will come a lot of. Meanwhile the emperor will stall them, you need fast growth Have Fun Mercenaries Revenge.rar My first campaign Time Based Smugglers Campaign - Protect Mercenaries Mini Campaign - Mercenaries Revenge ( Last 3 Mission )
  6. By request, I am uploading here, in this post, the 3 original campaigns made by Westwood for Dune 2000. These are the unedited version (original size for the maps). The ".ini" files are also added to make those maps to appear on the Mission Launcher menu. Screenshot from A1V1 File: Westwood original campaigns.rar
  7. Hi! Today I was playing Dune 2000 on CnCnet and suddenly I can't login again This is the message shown: Please help me, I want to login again Thank you!
  8. I mean to update Rat buttons work the same way as they do in Starcraft for example. Left button selects unit(s) & attack with right one. Hard time with good ol Dune 2000 cause of both done with same button :/ 2nd Question: How can i find & add latest patch to Dune 2000 ? Kindly: Fedaygin
  9. Hola, Alguien tendría un imagen gif de Dune 2000?
  10. Greeting, I'm pleased to announce that I have finally finished designing my creative Emperor Mission. This is my first time trying editing, I hope you like it Alliance; Harkonnen. Enemies; Atreides, Fremen, Ordos, Mercenaries & Smugglers. Difficulty Level; Normal. Download link: Emperor Mission by Black Pegasus - AKA Hero2233.zip Installation Steps: 1. Make sure you have the latest version of Dune 2000 Gruntmods Edition 1.6.2.2. 2. Unzip files in your dune 2000 -> data -> Missions. 3. Use the Mission Launcher application to launch -> Emperor -> scroll down & select the mission. 4. Enjoy! Looking forward to hear your thoughts and suggestions. Peace out
  11. Aquí les dejo una breve encuesta para mejorar y quedar bien con ustedes.
  12. Hi, I'm Luisito EB, a new member here and I send you greetings first ... I want to tell you that I am creating a more modern version (more missions, survivals, tests [I think they call them tests], and other things more ...) If anyone is interested in this version please contact me on my Facebook profile "Luisito EB" Find me I'm available ... Now I will pass some images to you, what is new and available. RISE OF MERCENARIES: (Mision 1 y 2) If you want to know more about this, go to my Luisito Blog that can be downloaded in the not too distant future. BLOG: http://luisito-eb.blogspot.com.ar/2016/03/descargar-dune-2000-v3.html Contribution and help... (todopara voz) Your Youtube channel: https://www.youtube.com/channel/UCkMMj5bTj6AWDbFr98SLihg My Youtube Channel: https://www.youtube.com/channel/UC5U9XkiZHf7HWTaSQqbGv0Q GamePlay facts: https://www.youtube.com/watch?v=cp4s-MM5H6o&list=PLGYTpYOre29nLQpPCqdMRNWbkDq_ZtB1g Mercenaries (Complete) https://www.youtube.com/watch?v=Eg5bm1indHg&list=PLGYTpYOre29nFsK1muZH6PbRV7SIK51x7 Fremen (Complete) Greetings.
  13. Hi guys ! i finished my campaign , before i created Test Campaing only 6 mission. Now it's ready İ I tried all of them, easy, normal, hard game. -Some tileset problem : fixed -Some interesting and incomprehensible ( : :D />) missions fixed -And fixed information ! - And i used two maps in Dune 2000 campaña Fremen. " i saw , he told you can use, thank you bro ! " -And now my english better , i think you will understand me : :) -i didn't create new map. İt's ready, I made some changes, Story : Smugglers are mercenaries and betrayed. Ordos was their largest. This Ordos did not protect them! They remain powerless. But they will resist! Therefore, even though they are difficult prevail! Objective and some information : Everytime help and together war with mercenaries ! You must protect them ! Sometimes they protect you, but usually you. Usually we haven't MCV at first. But you need good defance time until We are : Smugglers, Mercenaries ( only 1-2 mission with ordos ) Ordos Sometimes betrayed! :D Missions can take a long time. But I hope you'll have fun, I wanted to do something different Sometimes diplomacy will change be careful :D Mis fail usually mercenaries built demolition, if you dont have base or units, dont wait, RESTART GAME : :) :)) ""Please 'READ' brifing"" İ tried 1.06 and CnC.net / Gruntmods Studios mod game 1.6.1.9 -- if see some problem I'm waiting feedback Have Fun ! and i'm waiting your comment for better another campaign ;)& ;); ;))> Time Based Smugglers Campaign - Protect Mercenaries !.rar
  14. Hi guys. You read that right, a campaing for Dune 2000 based in the first book from Frank Herbert. A total of 15 mission following the steps of Paul Atreides since he meets the Reverend Mother Gaius Helen Mohiam until the final battle in Arrakis. To create this custom campaing I took the liberty to do a lot of adaptation, more or less accuracy and trying to bring some events from the book into a RTS game like this. So, for this campaign you will encounter several type of adaptations: -The logicals: a scenario like when the Harkonnen and Sardaukar overwhelm the Atreides. Of course in my map to win you should survive, but you will face an unstoppable force by the enemy as happen in the book. -The duels: You can think in Gurney Halleck doing a last training fight with Paul Atreides. Instead two guys with knives and shields this is about a base vs base fight where the two combatants have similar resources (or almost) and no aditional bases/enemies. -Own creations: Some levels are just battles to fill, mainly because in the book there isn't any type of "action" there, so I wanted to create a level with a fight. I can tell you the example when the Duke Leto arrives to Arrakis. In this campaing a weak Harkonnen captain, by his own, don't want to leave dune to his sworm enemies: the Atreides. The Baron doesn't care, the Emperor neither... the duke will be one to defeat this small threat by himself (helped by Paul, as the player is always Paul). -The weirds: The Reverend Mother Gaius Helen Mohian show to Paul a box which brings pain and then place a needle in his neck... How to convert this to a RTS game? Well, check it out by yourselves since it is the first level of this campaing! Just a warning... don't retreat or the Gom Jabbar will kill you! Here some images: Paul Atreides Vs Gurney Halleck duel. The Duke want to save the harverster. The Harkonnen and Sardaukar attacking multiple Atreides bases. Fremen ambushing smugglers harvesters. Guerrilla warfare by Paul. Download here: Frank Herbert.rar HOW TO INSTALL:Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions).
  15. STORY: The mission is about how IX have been doing research for the major House, selling them three mighty tanks: Sonic Tank, Deviator and the Devastator. Right now Ix is well aware of the power of those special tanks, so... why not use that superior firepower to conquer Arrakis? Atreides, Ordos and Harkonnen fear such power so they join forces and create a big base combining the three of them to protect themselves. On the other Hand, the player need to capture a smuggler Starport so you can bring your armies and your special tanks from Ix. TIBED: Since Ix (index = 8 / Sandworm) has a lot of bugs (no be able to build carryall or crashing while deploying a MCV), I decided to do some small changes with Tibed, but then I went a step further and create a new unit to the game (sorta). Here are the changes done using tibed. A ".txt" file with all this information is listed there. - New Combat Tank for Ix: * Visual: Body from Ordos Combat tank and the Barrel from Harkonnen Combat Tank. * Stats: Speed from Ordos tank, Health from Atr Tank and Rate of Fire from Hark Tank. Note: If someone is wondering, Atr, Ord and Hark still will build their respective tanks. - Siege tank no longer need upgrades from the Heavy Factory. The missile tank doesn’t need IX (but yes the upgrades). - MCV removed. - The player will build the High-tech Factory (non Atr), but their visual are still the white type of Atr-building: Carryalls and Airstrike available. - The Starport can't be builded, but there is one to capture in the game. * Deliveries: Harvester, MCV and Carryall disabled to order. Sonic Tank, Devastator and Deviator replace them. - IX Research Centre become available with the light factory instead the heavy one. * With it, a new type of Stealth Raider will become available (the briefing will detail the changes; just small changes). Summary: Name: IX - The Technology is ours Tech level: ? Player: Ix Enemy: Atreides, Ordos, Harkonnen SCREENSHOTS: Download files here: IX The Technology is ours.rar The mission will be in the “Fremen” sub-menu from the mission launcher, since there isn’t a menu for Ix. HOW TO INSTALL: Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
  16. To talk properly about this simple map I will divide in three sections: First, this is a map coping the style from the Practice/Skirmish. An VCM, 10 units, 7000 credits, tech level of 5.... and several IAS with the exact same resources. This means the IA don't have any advantage as part of reinforcements, extra harversters-carryall... the only thing is the priority of some units and buildings, and the fact that they will fight togheter (all ally). Second. The idea about creating a "Skirmish" type of map came for a premise: Creating a random objetive. And I did that. In this single map, there is 5 possible objetives, this will refer to defeat a specific IA Player. The player don't choose which one, the game will show (as a text in-game) which enemy you need to defead to beat this level (this objetive may change in differents games). Third. I did a lot of research into the colour.bin (I created a post about this research more detailed). From now, I manage to swap the palettes from the original game. So right now (and I mean applying my "colours.bin") the Harkonnen will be Blue, the Atreides green, the Emperor Yellow... This don't affect the gameplay, but for this single map not only "Blue Harkonnen" are usual in skirmish games, but also the text-in game will refer as their new colour. Now, Players: In this map there is a 1 vs 5 situation where your harversters don't have any safe spot to harverst. If you are a begginer player and you feel that paying attention to 5 enemies plus your own harversters is too much, then change the difficulty to easy. On the other hand. Although they fight together, you only need to defeat one. Also, this IA is not like the one you can encounter in the online mode. In fact, after the IA have "enough", they will build a bit slower. Having said that, if you are a Good/pro player, you can change the game to hard. Images: Single mission map here: Special Skirmish.rar HOW TO INSTALL: Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
  17. What is the origin of the Mercenaries faction in Dune games (Super Dune 2 , Dune 2000)? If I don't mistake, the army of the House Ordos (colored by green) is are mercenaires. But who are the yellow-colored Mercenaries? (I started creating a new dune II remake/clone few weeks ago, and I set the Mercenaries as a playable house (like in Super Dune2 or in Dune Legacy), but I don't know what should I write in the mentat-sections). Any idea?
  18. One way I used to install Dune2000 on Win7 x64.. Get your Dune2000 disc or image and go to Explorer. Next.. Create a directory on One of your harddrives c:\ for example c:\Dune2000. . Now copy the content of the Dune2000 disc to your newly made directory, all the files . Now your done and you can select the Dune2000 exe. The game should run fine. . Note: if the game wont run move it(entire directory) to program files(x86).. The game worked for me on win7x64 in a directory (also known as a folder) on my root c:\ drive in a newly named folder.. Attention: : if this works on win8 or Win8.1 i really dont know I' m planning to use the same method on Win10 x64 but i have to find my Dune2000 disc first. .i'l keep you updated on my findings Have fun
  19. In the end of every tileset we can see... false spice. I will call it - false spice :-) (Look at the red arrow on the picture). The map used below is from Campaign made by Cm_blast (4 mission) I recommend this campain for play :-) https://forum.dune2k.com/topic/27344-release-frank-herbert-custom-campaign-for-dune-2000/ We can do vertical, horizontal and curved lines or areas, using the false spice. This spice is impassable for units, but not for worm. So it adds new interesting possibilities for maps. Look at the ending and corner elements below. In this way we can easy to get impassable areas.
  20. I have been trying to change the armour tag for buildings in Dune 2000, but no matter what i change the tag to the game still uses the vanilla game armour type. It seems the armour tag is hardcoded in Dune 2000, atleast on buildings. Although this is very unlikely but has anyone ever un-hardcoded the armour types for buildings in Dune 2000, or has anyone figured out a good workaround to this problem? thanks in advance.
  21. STEP 1 Download: http://dune2000online.com/ STEP 2 Install: Hamachi is required for LAN and Neorouter is required for Channel Alman, so install both. Use Hamachi or Dune 2000 Chat to talk to other players about games or support. Active Networks in Hamachi: dune2000.my1.ru, pass: 0 Raiders Club, pass: dune Ordos Barracks, pass: dune STEP3 Run the Dune2k Launcher and choose multiplayer mode: Play Online - Enables Internet option (Internet Button under Multiplayer menu) and connects Dune 2000 to Alman Channel To enter, type Username and Password. Chat - Allows you to see through and interact with players inside Alman. Network (LAN) - Enables LAN option (LAN button under Multiplayer menu) and connects players through Hamachi Nertworks. When you select LAN from launcher menu, an IPX protocol box will pop up. Select the IP number starting with 25.XXX.XXX.X. Then Dune 2000 will enable then LAN button. Now come and play! :D
  22. I've succeeded in making a Dune 2000 expansion blank shell to make mods for the game with vanilla binaries without overwriting the original files.. I'll be releasing a stable version once i've completed emperor chronicles as i've implemented this blank shell into it.. Features Can make missions for Dune 2000 vanilla without overwriting previous or original files.. Separate music, missions & video folder for adding new stuff into it.. Separate ui data folder to modify interface.. Updated launchers customized for your use.. This is a product of dat file binary editing.. I'll post the different versions soon..
  23. I just realised that audio feature has been removed from my dune 2000 mod by mistake.. Can anyone help me in fixing this problem.. Should i attatch the files??
  24. Hi dune2k! (my English is poor) Is it possible to add Dune2000 to the Steam? I know Westwood Studios was purchased by EA in 2003, EA have all rights of game? EA can do this right? Of course we are not going to put the game, we can just request this proposal to EA? there are many games added to Steam much later than their release date For example: Commandos: Beyond the Call of Duty: http://store.steamgames.com/app/6810/ Neighbours from Hell etc... If it can be, EA can update the game then release, bug fixes... (is it just a dream? :)) It would be perfect "steam workshop" on Dune2000 :) or multiplayer via Steam... What do you think about this (dream)?
  25. I'm modding the default dune 2000 ui for the mod I'm creating and found a whole new area of the game. But I'm restricted from modding some stuff and found lots of unwanted stuff also. I wish mvi would make the uil editor more first-time user-friendly. But I've been through a lot of files and played with them and found interesting ways to modify the game to an extent. I'll be posting some ideas over here from my present uil reasearch. I've problems accessing the map screen and in game screen.. anyone know how to edit these??
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