After quite a longish development cycle and many new, interesting features being implemented the next version of Dune Legacy is ready for download.
Main changes:
New AI Smart Bot and Quant Bot
Port to SDL 2
Use hardware acceleration for drawing
HD graphics: Use mask overlays to generate high-res graphics out of the low-res ones of the original game
Maximum number of units per house (either map dependent or as a new game option “override maximum number of units”)
Use a smaller logical resolution for high resolution displays, e.g. 960x540 for 1920x1080
Further changes:
Move to fix-point math for game logic as floating-point operations may differ between platforms and compilers
Units entering refineries or repair yards are now moving onto the structure tile before disappearing
ADL music playback replaced: Now combines ScummVM AdlibDriver with Woody OPL chip emulation code from adplug
Tutorial hints are shown in the campaign to guide the user
New key bindings: Cycle through construction yards with ‘H’ and factories with ‘F’; capture buildings with ‘C’
Improve performance of Fog of War
Units can now be instructed to find the next repair yard on their own
Save game speed, scroll speed and sound volume as game settings
In campaign mode, the map choice screen remembers the region of a failed mission (the user has to select a different region)
New game option “Manual Carryall Drops”
Mentat’s eyes are following the cursor
Clicking on mentat’s eyes makes him blink and clicking on mentat’s mouth makes him open it
Modding: Make it possible to disable a unit or structure
Save screenshots as PNG
64-bit builds for Windows
Store complete map in save games (and replays) of single player custom games
18 new maps by heinrich arkonnen
4 new maps by Kuffar
Bugfix (Bug #32): Repaired units getting removed from control group (Reported by Chan Kun Wa)
Bugfix (Bug #36): AI non-hostile and inactive (Reported by Chan Kun Wa)
Bugfix (Bug #40): Bullets from gun turrets hit own building, e.g. other turrets (Reported by Dream Worker)
Bugfix (Bug #50): Changing the player’s name while playing a mission makes starting the next mission or restarting the current mission crash
Bugfix (Bug #53): SFX mismatch when playing Harkonnen
Bugfix (Bug #62): Worms spawn under rock (Reported by heinrich arkonnen)
Bugfix (Bug #67): Saving a game under Windows with (for filenames) illegal characters results in no save at all (Reported by vangrunz)
Bugfix (Bug #70): Changing the player name makes replays crash
Bugfix (Bug #71): Ornithopter animation is too fast (Thanks to Kartones for the patch)
Bugfix (Bug #72): Texture sizes were too big for older hardware; now textures are smaller than 2048x2048 (Reported by gdm85)
Bugfix (Bug #73): Shift the level of the voc files so that the last sample is 128 (Reported by Vortaka)
Bugfix (Bug 3610246): Mentat help used wrong houses (Reported by kuffar)
Get it from the Dune Legacy Website and don't hesitate to report bugs you find.