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Dune: War of the Spice
#1
Posted 20 November 2010 - 10:32 PM
Here is our latest news, could really come to your frontpage again (;
http://rockstorm-gam...f-observations/
And yes, we are still searching for new team members.
#2
Posted 21 November 2010 - 04:32 AM
You shout and no one seems to hear.
And if the band you're in starts playing different tunes
I'll see you on the dark side of the moon.

Champagne Supernova by Oasis - amazing song
#3
Posted 21 November 2010 - 10:36 AM
Can we see some gameplay? Maybe some pics of the game?
sure. but first, we have to get to this point. it takes some time to build a game from ground up. or at least the gameplay part...
#4
Posted 21 November 2010 - 07:33 PM
You shout and no one seems to hear.
And if the band you're in starts playing different tunes
I'll see you on the dark side of the moon.

Champagne Supernova by Oasis - amazing song
#5
Posted 22 November 2010 - 10:01 PM
Is this tank going to be an anti Combat Tank?
What kind of game are you creating? Text based or a mod for another game?
It kinda intrigues me because so far it looks cool, so count me in for beta testing. Just PM me when it starts.
#6
Posted 23 November 2010 - 04:20 PM
Unit page on our website.That picture of the Harkonnen Aggressor Tank reminds me of the Triple Tank from WargameX .
Is this tank going to be an anti Combat Tank?
FAQ on our website.What kind of game are you creating? Text based or a mod for another game?
[...]
#7
Posted 02 December 2010 - 06:19 PM
http://www.indiedb.c...r-awards/top100
#8
Posted 02 December 2010 - 09:49 PM
#9
Posted 03 December 2010 - 06:23 PM
Nice picture of the worm. Will it look like that in the game?
I am also curious about the battle calculations:
What types of armour and damage will there be? Infantry, Trooper, Vehicle, Tank?
Will it be subtractive or multiplying? Or both? Damage - Armour or Damage x Factor vs Armour?
Are there upgrades for units in general, or maybe personal (like a ranking system)?
3D effects on damage and/or range?
Will there be a demo?
Will the game be balance by logic calculations before hand before the beta starts?
Is there an unit cap?
I also kinda hope for a rocket launcher just like in dune2, one that fires over great distance. Instead of one that fires a lot of rockets at short distance. If the Harkonnen won't get this one, maybe the Atreides? The art could be a bit like the one of dune2000, just right before the menu gets shown.
Well, I hope I am not annoying with these questions.
#10
Posted 04 December 2010 - 12:56 AM

Check out Emperor: Battle for Dune close up, over at www.battlefordune.eu . The offical E:BFD FPS game.
#11
Posted 07 December 2010 - 06:24 PM
new dev blog!
Some stuff for FAQ if you like
Nice picture of the worm. Will it look like that in the game?
I am also curious about the battle calculations:
What types of armour and damage will there be? Infantry, Trooper, Vehicle, Tank?
Will it be subtractive or multiplying? Or both? Damage - Armour or Damage x Factor vs Armour?
Are there upgrades for units in general, or maybe personal (like a ranking system)?
3D effects on damage and/or range?
Will there be a demo?
Will the game be balance by logic calculations before hand before the beta starts?
Is there an unit cap?
I also kinda hope for a rocket launcher just like in dune2, one that fires over great distance. Instead of one that fires a lot of rockets at short distance. If the Harkonnen won't get this one, maybe the Atreides? The art could be a bit like the one of dune2000, just right before the menu gets shown.
Well, I hope I am not annoying with these questions.
too much questions, most of them I cant or just dont want to answer now (;
the worm will be in the game, as good as we can translate this concept to a 3d model (;
#12
Posted 07 December 2010 - 09:51 PM
too much questions, most of them I cant or just dont want to answer now (;
the worm will be in the game, as good as we can translate this concept to a 3d model (;
That's fairly lazy tbh, you could just add them to your FAQ and then reply he saying that they have been added and for him to check out the answers there.

Check out Emperor: Battle for Dune close up, over at www.battlefordune.eu . The offical E:BFD FPS game.
#13
Posted 20 December 2010 - 11:16 PM
yeah, but I cant answer the balancing question and the technical questions yet. besides that, he asked a question about the worm which I answered, and he asked about a demo, a thing which I cant and wont approve or deny yet. We are still not any close to balancing or thinking about releasing playable stuff. So no answer is the best I can give.That's fairly lazy tbh, you could just add them to your FAQ and then reply he saying that they have been added and for him to check out the answers there.
#14
Posted 01 January 2011 - 07:56 PM
#15
Posted 03 January 2011 - 12:10 AM
Understandable answer. Sometimes an answer can only be given after there has been some thought about it.yeah, but I cant answer the balancing question and the technical questions yet. besides that, he asked a question about the worm which I answered, and he asked about a demo, a thing which I cant and wont approve or deny yet. We are still not any close to balancing or thinking about releasing playable stuff. So no answer is the best I can give.
I have been wandering on your site again. So I got some new questions.
1. When did this project start?
2. I can tell that, including you, there are 8 people working on this. But I wonder about the complexity of this game. The Unreal engine allows wonderful stuff to be made. But it requires a massive amount of knowledge on how the engine exactly works. So my real question would be. With what game can yours be compared? Or better said, like what game will it look like? I am referring here to the (3D) in game graphics, the skin of textures, the feeling of surroundings. If it will be a combination of the Unreal universe with Emperor battle for dune, I and many others would be satisfied.
3. Are the project members working on a full daily basis on this game, or is this a side dish with another job?
#16
Posted 05 January 2011 - 03:15 PM
Officially we started on the 1st january 2010, but we had some preparations at the end of 2009.Understandable answer. Sometimes an answer can only be given after there has been some thought about it.
I have been wandering on your site again. So I got some new questions.
1. When did this project start?
uff, tough question. graphic-wise we want to compete with currently avaible, or even currently in development RTS-games. we want to have a great detail in our presentation. you can already get an idea of that when you are look at the 2 units we already showed to the public. I think your "unreal plus emperor" is a good target. we want to have high quality graphics and want to give you the feeling you are in the dune universe, no matter on which planet you are currently fighting.2. I can tell that, including you, there are 8 people working on this. But I wonder about the complexity of this game. The Unreal engine allows wonderful stuff to be made. But it requires a massive amount of knowledge on how the engine exactly works. So my real question would be. With what game can yours be compared? Or better said, like what game will it look like? I am referring here to the (3D) in game graphics, the skin of textures, the feeling of surroundings. If it will be a combination of the Unreal universe with Emperor battle for dune, I and many others would be satisfied.
gameplay-wise, we dont target to copy emperor or any previous dune RTS. we want that you feel home playing it, but we also will add some new features. we are creating a gameplay with the idea "Arrakis isnt a kindergarten" in mind.
side dish, for the whole team. some are working, some are studying, we are creating this whole thing in our spare time.3. Are the project members working on a full daily basis on this game, or is this a side dish with another job?
#17
Posted 05 January 2011 - 10:02 PM
If I may make a suggestion. With the Unreal universe yet RTS universes in mind. Take a look at how freely you can move the camera in the game Warzone2100. Although the graphics of that time compared to now, it doesn't look good. But the 3D feeling there is in my opinion still one of the best. Emperor battle for dune comes close with 3D view, but has never beaten warzone2100 in my oppinion. Looking at an army with mountains/dunes and even a horizon and weather in the background, it's very rare, almost unique. On top of that, you can select an unit, hit space bar. And you see the direction the unit is facing.
What I am trying to say is, 3D is best seen from all directions. Not just top view and 1 side view. Try to get it like that, players can watch from the "ground". People will love it, if a worm is suddenly towering far above their point of vision.
And if you are at it. Different weapons also mean different capabilities of hitting. A direct strike weapon like a laser, bullet or cannon, will much likely end up in a dune between units. This gives new strategic opportunities. Artillery suddenly get more use full if they can add the advantage of firing over a dune/mountain. Of course they need visibility support if you also add line of vision effects. For more fun, make sure that going up a dune/mountain, reduces speeds.
Indeed, Arrakis isn't supposed to be a kindergarten.
#18
Posted 12 January 2011 - 05:28 PM
We are planing to have a camera which changes the view angle if you zoom in. if the cam is just above the ground, you will see the horizon. maybe we also implement a freeview camera modeGreat. I like the answers. And it must be a lot of work. Good luck with that.
If I may make a suggestion. With the Unreal universe yet RTS universes in mind. Take a look at how freely you can move the camera in the game Warzone2100. Although the graphics of that time compared to now, it doesn't look good. But the 3D feeling there is in my opinion still one of the best. Emperor battle for dune comes close with 3D view, but has never beaten warzone2100 in my oppinion. Looking at an army with mountains/dunes and even a horizon and weather in the background, it's very rare, almost unique. On top of that, you can select an unit, hit space bar. And you see the direction the unit is facing.
What I am trying to say is, 3D is best seen from all directions. Not just top view and 1 side view. Try to get it like that, players can watch from the "ground". People will love it, if a worm is suddenly towering far above their point of vision.
we also have some plans on the weapons (;And if you are at it. Different weapons also mean different capabilities of hitting. A direct strike weapon like a laser, bullet or cannon, will much likely end up in a dune between units. This gives new strategic opportunities. Artillery suddenly get more use full if they can add the advantage of firing over a dune/mountain. Of course they need visibility support if you also add line of vision effects. For more fun, make sure that going up a dune/mountain, reduces speeds.
Indeed, Arrakis isn't supposed to be a kindergarten.
#19
Posted 16 February 2011 - 09:42 PM
#20
Posted 19 February 2011 - 01:19 PM

Check out Emperor: Battle for Dune close up, over at www.battlefordune.eu . The offical E:BFD FPS game.

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