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Control Carryalls
Started by Abdo Adawy, Aug 02 2010 07:22 PM
#1
Posted 02 August 2010 - 07:22 PM
#2
Posted 03 August 2010 - 04:30 PM
There is no way to control Carryalls in Dune2000. :'( There might be a mod that allows control of Carryalls.
#3
Posted 02 September 2010 - 11:51 AM
add weapons to carryals build few move harvesters to enemy base and let computer attack them , when you sign for return to refinery carryals arrive and attack computer units
when carryal move outside map you get error target side out of range
add to them hmg weapon using ornithopter death hand or missile tank guns will cause crash too.
game wont crash if all stuff happen in middle of map
add siege tank as role of carryal and see what happens ! this is special one
when carryal move outside map you get error target side out of range
add to them hmg weapon using ornithopter death hand or missile tank guns will cause crash too.
game wont crash if all stuff happen in middle of map
add siege tank as role of carryal and see what happens ! this is special one
#4
Posted 14 September 2010 - 06:44 AM
I don't think he meant using carryalls to attack units. Just, control them.
Anyway, you can use the Repair cursor on units to force pickup by a carryall, I think. Once you got a Repair Facility.
Anyway, you can use the Repair cursor on units to force pickup by a carryall, I think. Once you got a Repair Facility.
The Command & Conquer freak

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c

Enhancing the classic game, one byte at the time: Command & Conquer Gold v1.06c
#5
Posted 16 October 2010 - 01:30 PM
i think you can control carryals, its somewhere sticked to unknown values in tibed. imagine about controllable death hand missile , produce them few and store in base, when someone attack you you send and attack with them all, leaving no alive units in battlefield
if you change weapon attack points to -1 it generates instant kill nomatter what strenght of bulding/unit,
try change missile tank speed type to flying. and go to speeds.ini tab in tibed , look around , then go to flying section and look around. check other speeds too.
most importand data is stored on unknown values. they need be modified randomly to see what is happening
if you change weapon attack points to -1 it generates instant kill nomatter what strenght of bulding/unit,
try change missile tank speed type to flying. and go to speeds.ini tab in tibed , look around , then go to flying section and look around. check other speeds too.
most importand data is stored on unknown values. they need be modified randomly to see what is happening
#6
Posted 24 January 2011 - 08:59 PM
You cannot control air units directly in dune 2000.i think you can control carryals, its somewhere sticked to unknown values in tibed. imagine about controllable death hand missile , produce them few and store in base, when someone attack you you send and attack with them all, leaving no alive units in battlefield
if you change weapon attack points to -1 it generates instant kill nomatter what strenght of bulding/unit,
try change missile tank speed type to flying. and go to speeds.ini tab in tibed , look around , then go to flying section and look around. check other speeds too.
most importand data is stored on unknown values. they need be modified randomly to see what is happening
http://gruntmods.com...oads/Dune_2000/
Email contact at gruntlord6@gruntmods.com
d2k+ Code Wiki http://code.google.c...0plusone/w/list
For support, email support@gruntmods.com
Email contact at gruntlord6@gruntmods.com
d2k+ Code Wiki http://code.google.c...0plusone/w/list
For support, email support@gruntmods.com
#7
Posted 25 January 2011 - 09:57 AM
you can, but its very hard to do it since noone did it yet, there is no impossible things

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