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List of Dune II clones and remakes


MrFlibble

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Here's a list of various Dune II remakes and the like - both complete and/or actively developed playable projects, or abandoned ones.

Finished projects

These are the projects that are complete and no longer updated.

Arrakis by Stefan Hendriks: a Dune II-inspired game with custom graphics. The site also features various Dune II-related downloads, as well as the older version of Dune II The Maker (see below).

Dune IV by Amonit: a Dune II recreation with a Starcraft-like interface and a variety of missions resembling Dune 2000.

Redux 3 by Justin Anstead (neonext): a multipurpose RTS engine capable of running Dune II, Command & Conquer and Red Alert-like games. The older versions of this project, Redux 2 and Dune 2 Redux, are also available.

Playable WIP projects

These games are playable all right, but more updates and changes are expected in the future.

Dune Dynasty: an enhanced port of OpenDUNE for Windows and Linux platforms that adds high resolution modes, multiple unit selection, building queues, and an improved AI.

OpenDUNE by Xaroth and TrueBrain: to quote the official site, this is "an open source re-creation" of Dune II that "attempts to re-create the original game and apply modern technology to it to allow it to be run natively on most operating systems".

Charge by Ferenc van den Ham: a Dune II "imitation" (as the author himself puts it) written in Java. Single player.

Dune II The Maker by Stefan Hendriks: a Dune II remake with updated high-resolution graphics, currently aimed at recreating Dune II as close to the original as possible. (Old website)

Dune Legacy by TonyD et al.: this project's main goal is to make Dune II playable under high resolutions and a Command & Conquer-styled interface. Dune Legacy requires the original Dune II game files to run.

Dune 2: The Golden Path (previously known as Dune 2: The Sleeper Has Awakened) by Drackbolt: a Dune II remake with various improvements, originally focused on multiplayer but now also featuring the singleplayer aspect as well.

WIP projects

These games are in the stage of active development.

Dune 3: Return to Arrakis by Minniatian: a Dune II remake for Amiga.

OD2 by segra: a project aimed at accurate engine recreation of Dune II, based on results of disassembling and analysis of the original EXE of the game.

Abandoned projects

This section covers projects that are no longer updated despite being far from completed.

Dune by falknhayn: a Dune II clone with hi-res graphics.

Dune 3: Back 2 Desert by Alex Chudnovsky: an attempt at remaking Dune II. Works only under pure DOS.

Dune32: Strike Back by Alex Chudnovsky: a Dune II-themed game that uses Command & Conquer: Red Alert graphics.

WAR by ITM: a Dune II clone with C&C-styled interface. Separate versions for DOS and Windows available.

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For quite some time, Stefan Hendriks' Arrakis had been unsupported by DOSBox, but recently I've found out the game runs fine in v0.74. You just need to make sure the game speed is set to "Pentium I 166", as the default setting (in Arrakis v1.12, at least) is "Pentium II or better", which gets somewhat slow in DOSBox.

Also, updated the link to the new website of Stefan's Dune II - The Maker project.

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I am making a 3D version of Dune 2 by myself. If I have created all of the buildings and units in Dune2 in 3D and created a new program, can I sell it in stores for a low-cost commercial? Is it copyrighted? What if the title is different? If you know anyone, please let me know. (I am not good at English, so I translated and pasted it by Google translation.)

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On 12/13/2011 at 6:30 PM, MrFlibble said:

For quite some time, Stefan Hendriks' Arrakis had been unsupported by DOSBox, but recently I've found out the game runs fine in v0.74. You just need to make sure the game speed is set to "Pentium I 166", as the default setting (in Arrakis v1.12, at least) is "Pentium II or better", which gets somewhat slow in DOSBox.

Also, updated the link to the new website of Stefan's Dune II - The Maker project.

funny that I read it now 7 years later. I just recently figured this out myself :) But awesome that it works, I thought it had to do with EMS support (or lack of somehow).

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On 18.04.2018 at 7:44 AM, Harvester said:

I am making a 3D version of Dune 2 by myself. If I have created all of the buildings and units in Dune2 in 3D and created a new program, can I sell it in stores for a low-cost commercial? Is it copyrighted? What if the title is different? If you know anyone, please let me know. (I am not good at English, so I translated and pasted it by Google translation.)

Yes,anything Dune related is very certainly copyrighted, but I assume that if you change all names and create designs that are not similar to Dune II you might get away with it just fine.

E.g. the fight over a rare resource doesn't have to happen on a desert planet, it could be a volcanic planet or an ice planet.

For an example, here's a rather straightforward clone that is commercial: Battle of the Sands. At some point in development it even used modified sprites from Stefan's D2TM.

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On 9/15/2022 at 1:55 PM, Caid Ivik said:

I certainly hope so. It has more of the Dune atmosphere than Barkhan.
It looks like a good rival. But they need to hurry up. Barkhan is still developing at an alarming rate. And will be out earliest februari 2023.

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I've created a new fork of Dune Dynasty and continued development with v1.6.0 here: https://github.com/gameflorist/dunedynasty

New features include:

  • Support for HiDPI displays by adding new scaling factors
  • Added multiplayer
  • Added support for new music packs (the movies as well as Cryo's Dune)
  • More control enhancements, in-game settings and many more fixes and improvements.
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