@Gunner
In a skirmish, while I started with a Deviator in skirmish, I was unable to build Deviators.
Instead, I was able to build Missile Launchers/Tanks.
Did you build a house of IX? After that you should upgrade your heavy factory one more time.
Also, how do you activate the palace abilities? Haven't tried Harkonnen yet, but I have no idea how to deploy the Saboteur and Fremen.
There are no palace abilities yet

Also, how do I set a different primary building, ie unit emerging from a different structure?
Select structure, and press P.
After building my Ordos Palace, my Troopers emerged from the Palace instead of the WOR?
I think that is a bug

There is no way to cancel the upgrading of a structure. Intended?
Yes, but cancelling it would not be much of an issue.
Instead, if I were to click on the Upgrade button again, the upgrade is completed INSTANTLY.
Really? Lol, nice bug! Did not know that.
@rphl
First of all great job on the demo. Especially the explosions kick ass!
Thanks! Yeah, I really like them as well

I've written a few 'mistakes' down while playing the demo. Some have a higher priority than others of course:
Bring 'm on.
-Harvester doesn't enter refinery after pressing 'D'.
It drives back to the refinery but when it should enter the building the harvester turns around and continues to harvest till it's 100% full. (the refinery lights keep flashing after the harvester goes back harvesting)
Bug

-Harvester doesn't drive over infantry
Either a bug, or pathfinding issue. Also, the Harvester tends to 'attack' enemy units (when on fire), but it has
nothing to fire with, so it stands still and keeps staring the enemy to death...
-Harvester seems to have very light armour, maybe it would be better to give it heavy armour.
Perhaps you could tweak the GAME.INI file and find a better balance? I agree with you though.
-Skirmish: When for example you are Ordos and a CPU is Ordos as well, your own Ordos tanks and turrets
don't attack the CPU ordos. Also giving a color to your own team and the CPU teams would be handy. Green vs. Green is very confusing.
About color, yeah confusing. About not-attacking; did not know that!

-skirmish: CPU doesn't use concrete for buildings
I know; I also am not happy with the entire building base code, but it is a start.
-skirmish: CPU doesn't continue building the entire base
Only if you wait for a very long time, the AI somehow completes. I tried once 1VS1. And only when the
AI has little units (only then it finds the room to build stuff) and enough money it grows a bit larger.
But yes, it is buggy.
-Artreides campaign lev.2: Goal is to harvest 2700. I got 'mission complete' message after harvesting 2330.
I bet it is about the 'printing credits' versus 'actual credits'. The animating thing always lags behind
the actual credits. So this could explain this behavior. But, i would not say it is correct.
-Sandworm: it kills infantry when it's beneath infantry without eating them. (it wasn't like this in the original)
-Sandworm: I've been playing the demo for a few days now but I have never seen the sandworm eat a vehicle
First; sounds funny but is a real bug.
Second; another bug, dang it!

-No stop button for units.
S does not work? What about G?
-idea: a sell button
Yeah, very good idea.

-There isn't a welding light in the factories when building a tank.
Guess i broke some animations while refactoring structures. Also, i think the radar/outpost is broken
as well. Can you check?
-Vehicles can exit the map.
All borders? Or only the right/bottom?
-combat tank has very high rate of fire
-tanks can't enter the repair fac. by land
-gun turret overpowered?
All bugs i presume, will look into those.
That was all I've written down. I hope it is helpful!
Keep up the good work!
thanks for the heads up! I really appreciate you try out the game.
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Hmm yeah I noticed the thing about units exiting the map (you can select them with band-box selection however).
You are able to select Carryalls with band-box selection and order them around (though they return to their routine stuff immediately after flying there) so I have no idea what this serves. It does get annoying when you try to select your army and the carryall just joins in.
I don't think you could sell anything in Dune 2, which might be why there's no Sell button now.
Weird about the carry-all, but I look into that. The Sell button would only be for structures i think.