The last time I checked, which was some time ago, the FoX, DLA, FOH and I believe the SW sites were still up. Now I'm not able to find any of them, never thought to save the URLs...
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Posted by FOHwarrior on 13 April 2012 - 02:10 AM
Posted by Andrew on 27 January 2012 - 08:15 PM
Posted by Gobalopper on 18 June 2002 - 09:25 AM
Posted by Mahdi on 02 April 2010 - 11:42 PM
Posted by Andrew on 25 January 2006 - 01:47 AM
Posted by Kindjal86 on 11 April 2012 - 02:14 AM
Emperor: Battle for Dune "The Revival" official blog link:
Visit the Events page for the latest event.
Logo submissions and screenshots, send to: firstname.lastname@example.org
Here is an update of the list of new clans and their members:
1. "Dark Allience" has changed their name to "Children of Dune"
New logo on the way, "Dark Allience" Logo proposal was:
2. "Russian Attack" (Official when logo is submitted)
3. (No name, no logo)
Posted by mvi on 11 January 2012 - 10:59 PM
Posted by mvi on 28 September 2013 - 12:19 PM
Hi everyone, recently I asked Jason Redway, one of the artists on Dune 2000 to share his experiences of the Dune 2000 development process. Not only did he provide some really interesting information but he also sent pre-production artwork and promotional pitch video that Intelligent Games sent to Westwood.
It's really fascinating to see, very many thanks to Jason for it.
Check it out at D2K+
Posted by dato 2000 on 25 September 2013 - 06:02 PM
Hello, me and SQDeviator have purchased a Hamachi Network for Dune 2000 which supports up to 32 people. Anyone who likes this game and can be a nice guy can join to play with us, the network already got 9 members in only a few days. Join us if you like to play Dune 2000 for fun, free of drama!
Network ID: dune2000.my1.ru
Posted by mvi on 21 September 2013 - 05:38 PM
Posted by THE AQIB on 18 September 2013 - 08:49 AM
this is for fed2k:I will never help with the ai files,because fed2k not help me
Posted by FedaYkin on 31 May 2013 - 02:03 PM
Small tut about installing it, as some subscribers & ppl kept asking me when is the bug-free version going to come out. And yeah I noticed that as well, mentioned it in the video
Posted by D2k Sardaukar on 30 April 2013 - 01:36 AM
High resolution patch!
* Patch works on fresh/clean Dune 2000 (v1.06), English version preferred.
* Mods need to be made for original resolution and first be installed on fresh/vanilla Dune 2000 before patching.
* All you have to do is put the folder from the zip in the main Dune 2000 folder and run from within the folder "d2k_patch.exe".
* Always keep a (zipped) backup of a fresh/clean Dune 2000 game in case the patch goes funky or you want to try mods.
* Get mods and more stuff at http://d2kplus.com/ , like the mission select patch/mod.
Special thanks to N.Kindt and mvi.
DOWNLOAD: hi_res_patch_v1.4.1.zip 2.53MB 24 downloads
Here is an example of 1280x1024:
Posted by D2k Sardaukar on 21 April 2013 - 12:57 PM
Little hacker D2k Sardaukar has some news. I made a Python script that takes any .UIL file and can move all the elements so that they are aligned in the centre of 1024x768. I also made a script that takes Dune 2000 tga images and adds black borders to fit the 1024x768 resolution. There are however some small glitches. The black border I added doesn't put the original image exactly in the middle (vertically), also in contains some funky colours (which are I think tga settings that should not be copied). The pop-up text is still also at the wrong place (see: enter your name).
I also have a script that can take saved bmp files from GIMP in the X1R5G5B5 format. That's rather simple, but makes it possible to use GIMP for image editing.
I'm personally not a big fan of the big main menu of mvi because it's all stretchy (border images don't look authentic) and you need to do a lot of image editing also. So I prefer just to put all the menus in the centre and only have the gameplay screen be full resolution (1024x768 in this case).
Posted by mvi on 13 April 2013 - 04:00 PM
Tool for playing and converting Westwood .AUD audio.
* Supports loading an AUD and playing it.
* Supports exporting AUD to WAV file
* Supports replacing AUD contents from WAV file
* Supports saving AUD file with new WAV contents
* Supports shortcuts (Ctrl-O, Ctrl-S, Ctrl-P, Ctrl-E, Ctrl-R)
* Supports AUD files being dragged onto the EXE icon.
* Supports AUD files being dragged onto the open window.
Posted by jamie on 01 April 2013 - 02:52 PM
You could have stormy weather too, with sand storms obscuring vision and damaging units out on the sand.
To have a good visuals for such complex weather effects, I need to have normal maps for every game sprite. It's a huge amount of work. But I am mad enough to do that.
To have a better understanding of how it looks like, check out this vid:
Posted by Andrew on 20 September 2007 - 09:01 PM